A Fantasy Life i set of notes with a brief spoiler-free review
May. 26th, 2025 06:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I've spent quite a bit of time in Fantasy Life i (I haven't managed to finish Chapter 7, due to my frustration with the game, but that may be more a me thing than a game thing). Here are my thoughts on it, mostly under cut because I tried to avoid spoilers but they're there.
Spoiler-free review version: More combat-heavy RPG than cozy, though the cozy certainly is there. Unlike the 3DS game, this game emphasizes both developing a set of Lives/classes and a set of villagers in a town that you will establish. The crafting minigames require a fair amount of reflexes. 3DS players will enjoy the nostalgia but be aware that you will not be able to do a 1-life challenge - in fact, you will be using at least 11 of the 14 available classes by the end of the game. The omnipresent quest marker can cause players to rush the plot where they really need to slow down.
(Also, I will mention that while this is not the game I fell in love with, I've poured in a lot of hours and don't feel the purchase was a waste.)
ETA: I think I'm getting the hang of the game! Still irritating that you have to at least intro quest the majority of Lives but quite doable. My one tiny item I want is the ability to unselect the main quest - my brain tends to want to hurry because you can unselect side quests but not the main quest, which my brain translates into a priority to-do.
( A lot of comparison between Fantasy Life i and Fantasy Life 3DS )
Spoiler-free review version: More combat-heavy RPG than cozy, though the cozy certainly is there. Unlike the 3DS game, this game emphasizes both developing a set of Lives/classes and a set of villagers in a town that you will establish. The crafting minigames require a fair amount of reflexes. 3DS players will enjoy the nostalgia but be aware that you will not be able to do a 1-life challenge - in fact, you will be using at least 11 of the 14 available classes by the end of the game. The omnipresent quest marker can cause players to rush the plot where they really need to slow down.
(Also, I will mention that while this is not the game I fell in love with, I've poured in a lot of hours and don't feel the purchase was a waste.)
ETA: I think I'm getting the hang of the game! Still irritating that you have to at least intro quest the majority of Lives but quite doable. My one tiny item I want is the ability to unselect the main quest - my brain tends to want to hurry because you can unselect side quests but not the main quest, which my brain translates into a priority to-do.
( A lot of comparison between Fantasy Life i and Fantasy Life 3DS )